RenderMonkey Shaders

Sometimes you just need to test a shader without getting into any CPU-side code. There are several programs who allow you to do this. ATI’s RenderMoney is one of these programs. During the second semester in my Master’s I had to create a series of GLSL shaders implementing various techniques. The following are the effects and techniques I managed to implement:

  • Phong Lighting
  • Bump/Parallax Mapping
  • Water Rendering
  • Underwater effects (vertex distortion and caustics)
  • Cubemap Refractions and Reflections
  • Fur mapping
  • GPU Partice System
  • Flag Animation


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