D3D Assembly shaders

I present you my first and last attempt to write some D3D assembly shaders. I can admit that it was fun! But OK… let’s don’t overdo it! HLSL works better for me! 😛 The shaders included are:

  • Diffuse lighting
  • Diffuse lighting with multiple lights
  • Vertex morphing
  • Two tone painting
  • Phong lighting (ambient+diffuse+specular)
  • Cartoon rendering
  • Sphere mapping


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