EREBUS Engine is a 3D engine I made for my BSc thesis. The name come from a Hellenic mythological figure Erebus. The engine is using Direct 3D 10 and implements some of the fundamental graphics algorithms and techniques in computer graphics.

  • Per Pixel Phong Lighting
  • Bump Mapping
  • Cube Environment Mapping
  • Simple QuadTree Terrain Rendering
  • Z-fail Shadow Volumes
  • Projective Shadows

My BSc thesis document can be found here but it is Hellenic language: 3D Engines and Computer Graphics.

EDIT: Engine was crashing on some machines. I did a quick fix and I also included a required D3DX dll file.

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