EREBUS Engine is a 3D engine I made for my BSc thesis. The name come from a Hellenic mythological figure Erebus. The engine is using Direct 3D 10 and implements some of the fundamental graphics algorithms and techniques in computer graphics.
- Per Pixel Phong Lighting
- Bump Mapping
- Cube Environment Mapping
- Simple QuadTree Terrain Rendering
- Z-fail Shadow Volumes
- Projective Shadows
My BSc thesis document can be found here but it is Hellenic language: 3D Engines and Computer Graphics.
EDIT: Engine was crashing on some machines. I did a quick fix and I also included a required D3DX dll file.