BEK Engine

At the end of my first year in university I wanted to make a simple OpenGL 3DS file loader. After I was done I started adding various features… particle systems, per pixel lighting, MD3 model loading, shadow volumes, BSP rendering etc. It might started as a simple 3DS Loader but after some months it became a big (yeah right..) 3D Engine. I was still learning C++, computer graphics and OpenGL and I can admit that I am not proud of my code! 😛 Anyways… these are some of the main features of the engine:

  • BSP Rendering
  • Per-Pixel lighting parallax mapping
  • Z-fail shadow volumes
  • Dynamic cube mapping
  • 3DS, MD3 and MD5 model loader
  • Lens flare effects
  • GUI system


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